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Jonas Loh practises in the areas of interaction, information and spatial design, visualising social & ethical implications of emerging technologies.


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Cruiser Charisma


   The dream of self-sufficiency and sustainability has become true. Everyone is now able to produce goods, to communicate with anyone without being charged or tracked and to fulfill their basic needs without forgoing modern conveniences.
The project is based on two main opposing inspirations; research trips to learn about intentional communities like the Amish, who neglect technological progress, and an extrapolation of current scientific research which embraces technological alteration of nature. The outcome of the project is a fantastical caravan, a nomadic module of illusionary freedom, which explores our belief in technological progress. This enabler questions our human desires for comfort and prosperity and illustrates the dream of total autarchy and the possibility of a different social, political and economical system.

The utopian idea of a different society on a micro scale is reinterpreted and brought in a contemporary context where existing and near future technologies as synthetic biology, genetic engineering, bio-printing and new form of production methods are made public to every individual rather than being owned, administrated and distributed by venture capitalists and politicians.

The model was build in Modo and Toxiclibs for the synthetic garden.
3d Fabrication in Alumide. Each part of the caravan can be downloaded at shapeways


Book Design: Franziska Loh
Photos from the intentional communities: Earthhaven
Process: Renderings
More information: We Make Money Not Art
More information: Design Interactions Show Website
The Known Unkowns
design research 2011

   Does Randomness exist or is it just another term for a lack of knowledge?
In our daily lives we try to be in control of every likely situation. Therefore we create patterns and try to forecast as many events …

Wurst Apparatus

design interactions 2010

   This short shows three man queuing for a machine that produces sausages in dependency of the consumers body state. To acquire a sausage the customer height, stress level and heart rate are measured – resulting in an ultra customised product.

With Milan Metthey

Anti Anti Syn Nation

social fiction 2010

   A proposal for a self sufficient micro nation based on synthetic biology…
Status




2 Men Starring At The Sea

social fiction 2010

  Experimental short featuring the »Amæ Apparatus«
Identität
bachelor thesis 2009

  The bachelor thesis ~Identität - The »Gestalt« of digital identity of Jonas Loh & Steffen Fiedler gives the dis­embodied digital identity a unique and character­istic »Gestalt« in form of a generated sculpture. Project Page. View the process on Flickr.
Mæve
interactive installation 2009

  The interactive in­stallation mæve (MACE-Ev­eryville) pro­vides vi­su­al and tan­gible access to the social and intel­lectual networks behind ar­chi­tectural projects …
You’re
computational design 2008

  You’re is a print­ed portrait of your virtual identity, displaying a mash-up of your inter­ests, feel­ings and thoughts …
Creative Coding
Creative Coding
teaching

  Creative coding is a lecturing project for undergrad art students. Together with Steffen Fiedler and Stephan Thiel I initiated several courses and workshops about generative design principles – visit our wiki
R.eddyTeddy
critical design

  This pet is nourished by wifi-, mobilephone- and bluetooth-radiation. Depending on the radiation strength and amplitude he begins to live …

Video
Design Report
computational design

  I was commissioned by the german design studio Projekttriangle to develop the generative Corporate Design for the Design Report Award 2008.
Harfmann
graphic design

  Promotional poster, website & CD for the fashion designer Sarah Harfmann
fb4

  A modular sign for the department of design[department 4] at the university of applied science in Potsdam/Berlin.
Design Report #11/07

  This cover artwork was created for the german design magazine design report[issue 11/2007]. The work deals with a creative and analytical interpretation of the complex world of interface design based on generative generated compositions.
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